Press Play for a click at 120 BPM (Allegro). Change the accents, add subdivisions, or switch to the drum machine.
Add BPM every bars, up to BPM.
Play bars, then go quiet for . Keep playing through the gap and see if you land back in time.
Stop after minutes.
Your hand keeps moving down and up the whole time. The boxes only show when it touches the strings.
Your log is saved in this browser, on this device.
| Capo | Play these shapes |
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The tuner listens through your microphone, works out which string you're playing and goes green when you're within 3 cents. Nothing is recorded or sent anywhere. The tuner is also in the menu at the top of every page.
Send Joe a clip and get personal feedback on your playing, plus a plan for what to work on next.
See Mentorship Plans120 BPM means 120 beats a minute, one click every 0.50 seconds. In classical terms it's around Allegro. One of the most common tempos in pop, rock and dance music. 120 BPM in particular is close to a default for a huge amount of music.
At 120 BPM, 8th notes come 4.0 times a second and 16th notes 8.0 times a second. In half time it feels like 60 BPM, and in double time like 240.
Lock in with a drum beat instead of a click: switch to the drum machine and pick rock or four on the floor.
Handy for setting delay times and checking how long notes should last.
| Note | Length |
|---|---|
| Whole note | 2000 ms |
| Half note | 1000 ms |
| Quarter note (one click) | 500 ms |
| Dotted 8th | 375 ms |
| 8th note | 250 ms |
| 8th-note triplet | 167 ms |
| 16th note | 125 ms |
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120 BPM is 120 beats a minute, one beat every 500 milliseconds. It's around Allegro in classical tempo terms.
An 8th note at 120 BPM lasts 250 ms, a 16th note 125 ms and a dotted 8th 375 ms.