Press Play for a click at 100 BPM (Andante). Change the accents, add subdivisions, or switch to the drum machine.
Add BPM every bars, up to BPM.
Play bars, then go quiet for . Keep playing through the gap and see if you land back in time.
Stop after minutes.
Your hand keeps moving down and up the whole time. The boxes only show when it touches the strings.
Your log is saved in this browser, on this device.
| Capo | Play these shapes |
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The tuner listens through your microphone, works out which string you're playing and goes green when you're within 3 cents. Nothing is recorded or sent anywhere. The tuner is also in the menu at the top of every page.
Send Joe a clip and get personal feedback on your playing, plus a plan for what to work on next.
See Mentorship Plans100 BPM means 100 beats a minute, one click every 0.60 seconds. In classical terms it's around Andante. A comfortable mid-tempo for pop, rock and funk. Plenty of hit songs sit around here, so it's a great tempo for strumming patterns and rhythm work.
At 100 BPM, 8th notes come 3.3 times a second and 16th notes 6.7 times a second. In half time it feels like 50 BPM, and in double time like 200.
Play 16th-note strumming patterns with the clicks set to 16ths, keeping your hand moving down and up even when you don't hit the strings.
Handy for setting delay times and checking how long notes should last.
| Note | Length |
|---|---|
| Whole note | 2400 ms |
| Half note | 1200 ms |
| Quarter note (one click) | 600 ms |
| Dotted 8th | 450 ms |
| 8th note | 300 ms |
| 8th-note triplet | 200 ms |
| 16th note | 150 ms |
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100 BPM is 100 beats a minute, one beat every 600 milliseconds. It's around Andante in classical tempo terms.
An 8th note at 100 BPM lasts 300 ms, a 16th note 150 ms and a dotted 8th 450 ms.